When the Aopoa San'tok.yai is retrieved from the fleet manager, it is spawned it such a way that will cause the ship jitter, vibrate, and spin about when a player approaches it. The San'tok.yai Vibrates and Spins when Retrieved RSI Support is not able to assist with recovering weapon attachments lost in this manner, so don't litter. It is still possible to interact with weapon attachments while kept in various inventory spaces. Until interact-ability is returned to attachments out in the world, players should avoid dropping weapon attachments as they will become scenery. Our teams are working on a fix for this so that players can pick up after themselves. The result is that dropping an attachment means it is functionally gone and it's now attached to that location in the world instead. If a weapon attachment is dropped on the floor/ground while out and about in the 'Verse, it becomes impossible to interact with the attachment. Weapon Attachments Cannot be Interacted With The claw might get damaged in the process, though. Our teams are currently working on a fix for this, but aside from the strange resting position on landing the ship remains functional.assuming you don't crash the ship. When attempting to land a Reclaimer, the claw attachment is positioned in such a way that it is taking the weight of the ship instead of the landing gear. The Reclaimer's Claw is Positioned Too Low There isn't a workaround for this particular issue, but it will be addressed in a future patch. Perhaps they're just vibing, but none the less this is not how they should be reacting to potential threats. When fighting an enemy AI target on an Underground Facility mission, rather engaging after identifying you as an enemy, instead they continue walking and never engage with the player. Game/Launcher Issues after a Server CrashĮnemies in the Underground Facility are Stuck Walking.Issues with Shuttles, Trains, Trams, and Elevators.Mercury Star Runner Ramp does not Extend Enough.An Impounded Hull-C is Respawning with Cargo Spindles Extended.AI-Controlled Enemy Lasers Penetrate Shields.Exiting into EVA from a Pilot Seat Results in Partial Control Loss.Potential Game Crash When Moving Items from Local Inventory to Ship Inventory.Gear/Equipment Looted from NPCs Cannot be Equipped after Starting a New Game Session. Entering a Docking Arm Causes Players to Enter EVA State.Dying and Quitting During the Tutorial Can Trap Players in Their Bed.A Game Crash or Force Closing the Game during the Tutorial Prevents Entering the Persistent Universe.Contacting ATC for Landing Permission May Not Show the Marker for your Assigned Hangar.Storing or logging out from a Salvage Ship can prevent RMC from being collected.Approaching a Derelict Settlement causes a Performance Drop.The San'tok.yai Cannot Fire the Missiles.The San'tok.yai Vibrates and Spins when Retrieved.Weapon Attachments Cannot be Interacted With.The Reclaimer's Claw is Positioned Too Low.Enemies in the Underground Facility are Stuck Walking.Newer additions to this list and any especially impactful ones are added at the top, with longer standing issues towards the bottom. Issue Council reports of steps that have resolved the issue for you are also helpful!Īlso be sure to check the RSI Status page for updates on any service issues that have been noted: We are still actively working to address these issues fully and Issue Council reports on the problems are greatly appreciated. Below are some of the issues and bugs that we are aware of within Star Citizen Alpha 3.22.x.
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